The article “How to Become an App Store Millionaire: Make a Hit App, and Don’t Make Anything Else” – like Steve Martin’s advice of how to become a millionaire and not pay taxes “First, get a million dollars”. Both are easier said than done. Link – via All Things D.
Category Archive: indie developers
Jul
17
Insanely Twisted Shadow Planet
This looks like it’s going to be great. Video Games | Insanely Twisted Shadow Planet | Exclusive Extended Trailer HD XBox 360 | Playstation 3 | Nintendo Wii
May
29
World of Goo Rapid Prototyping Framework
2D Boy, the folks behind “World of Goo”, have released a Rapid Prototyping Framework.
Apr
29
IAC Buys UrbanSpoon Based On Good Recommendations
IAC Buys UrbanSpoon Based On Good Recommendations .
Dec
17
Making Money with iPhone apps
Newsweek has a story about people who are making big bucks with iPhone apps.
Dec
02
Game Design Tour of World of Goo
Wolfire Blog has a great game design tour of World of Goo Design Tour – World of Goo from David Rosen on Vimeo. Really great observations. It’s a great game too. Just $15 on WiiWare. You can also get World of Goo for the Mac and PC
Sep
13
Do Something About Good Ideas Or Someone Else Will
Here’s an article entitled Good Ideas Have Lonely Childhoods. Go read it.
Sep
03
One Day’s Work Nets iRetroPhone $30,000 – So Far
Developer ObjectGraph built iRetroPhone, an iPhone app that lets you dial your iPhone as if it were an old-fashioned rotary dial phone in a day… first day sales at $2.99 each? 15,000 copies. See the details.
Aug
26
Flixster Buys iPhone iApp for iUndisclosed iAmount
Techcrunch is reporting that Flixster bought an iPhone application called Movies.app last week, and re-released it last night. It’s basically an app that shows movie times, has maps to local theaters, and lets you watch movie trailers. I’m a little surprised that Flixster went out and bought the App, when it could have been developed …
Aug
24
The Story Behind Braid
Indie game developers always hope that the game they’re working will be the “next big thing”, and ‘Braid’ designer Johnathan Blow seems to have done just that. It’s a platform game in which you manipulate time in various ways, going back and forth to correct mistakes and manipulate your environment to solve puzzles. Braid is …