Category Archive: indie developers

Aug 23

Building Apps For the App Store

The article “How to Become an App Store Millionaire: Make a Hit App, and Don’t Make Anything Else” – like Steve Martin’s advice of how to become a millionaire and not pay taxes “First, get a million dollars”. Both are easier said than done. Link – via All Things D.

Jul 17

Insanely Twisted Shadow Planet

This looks like it’s going to be great. Video Games | Insanely Twisted Shadow Planet | Exclusive Extended Trailer HD XBox 360 | Playstation 3 | Nintendo Wii

May 29

World of Goo Rapid Prototyping Framework

2D Boy, the folks behind “World of Goo”, have released a Rapid Prototyping Framework.

Apr 29

IAC Buys UrbanSpoon Based On Good Recommendations

IAC Buys UrbanSpoon Based On Good Recommendations .

Dec 17

Making Money with iPhone apps

Newsweek has a story about people who are making big bucks with iPhone apps.

Dec 02

Game Design Tour of World of Goo

Wolfire Blog has a great game design tour of World of Goo Design Tour – World of Goo from David Rosen on Vimeo. Really great observations. It’s a great game too. Just $15 on WiiWare. You can also get World of Goo for the Mac and PC

Sep 13

Do Something About Good Ideas Or Someone Else Will

Here’s an article entitled Good Ideas Have Lonely Childhoods. Go read it.

Sep 03

One Day’s Work Nets iRetroPhone $30,000 – So Far

Developer ObjectGraph built iRetroPhone, an iPhone app that lets you dial your iPhone as if it were an old-fashioned rotary dial phone in a day… first day sales at $2.99 each? 15,000 copies. See the details.

Aug 26

Flixster Buys iPhone iApp for iUndisclosed iAmount

Techcrunch is reporting that Flixster bought an iPhone application called Movies.app last week, and re-released it last night. It’s basically an app that shows movie times, has maps to local theaters, and lets you watch movie trailers. I’m a little surprised that Flixster went out and bought the App, when it could have been developed …

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Aug 24

The Story Behind Braid

Indie game developers always hope that the game they’re working will be the “next big thing”, and ‘Braid’ designer Johnathan Blow seems to have done just that. It’s a platform game in which you manipulate time in various ways, going back and forth to correct mistakes and manipulate your environment to solve puzzles. Braid is …

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