Yearly Archive: 2008

Sep
03

One Day’s Work Nets iRetroPhone $30,000 – So Far

Developer ObjectGraph built iRetroPhone, an iPhone app that lets you dial your iPhone as if it were an old-fashioned rotary dial phone in a day… first day sales at $2.99 each? 15,000 copies. See the details.

Sep
02

Google Picasa Adds Fact Recognition

Google launched a new face recognition feature for Picasa Web Albums which will automatically tag faces with names after you train it a bit. Read more at Cnet.

Sep
02

Google Chrome Browser Launches Today

I worked on Mosaic back in the day, so I found this latest entry into the browser market interesting: Google Chrome.

Aug
31

Mythbusters Draw The Mona Lisa

Aug
26

iPhone Football

iphonefootball

Old enough to remember the old Mattel football game? It’s coming out for the iPhone: Via bb Gadgets (Thanks to John)

Aug
26

Flixster Buys iPhone iApp for iUndisclosed iAmount

Techcrunch is reporting that Flixster bought an iPhone application called Movies.app last week, and re-released it last night. It’s basically an app that shows movie times, has maps to local theaters, and lets you watch movie trailers. I’m a little surprised that Flixster went out and bought the App, when it could have been developed …

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Aug
25

Google MySQL Tools

Google has a bunch of MySQL tools.

Aug
24

Microsoft’s LINQ and Apple’s Cocoa Key Paths

I’ve been working with Objective-C recently, and ran across a discussion of Cocoa Key Paths and Microsoft’s LINQ. With Microsoft LINQ (Language Integrated Query), you can do things like this: public void Linq1() { int[] numbers = { 5, 4, 1, 3, 9, 8, 6, 7, 2, 0 }; var lowNums = from n in …

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Aug
24

Folding Paper More than 10 Times

When I was a kid, someone told me that I couldn’t fold a piece of paper in half 10 times. I think a lot of kids have tried this over the years. (Everyone failed). Well, one girl was told she’d get extra credit if she was able to do it, so she figured out the …

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Aug
24

The Story Behind Braid

Indie game developers always hope that the game they’re working will be the “next big thing”, and ‘Braid’ designer Johnathan Blow seems to have done just that. It’s a platform game in which you manipulate time in various ways, going back and forth to correct mistakes and manipulate your environment to solve puzzles. Braid is …

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